3D Texturing
A texture is an image (raster format) applied to a polygonal model by overlaying in order to give the model texture, bump, and the desired color. Texturing is an important stage in the process of creating and rendering a 3D model of a product, which allows you to give the surface of a volumetric object certain parameters and properties, to make it as realistic as possible and mightynews similar to a real object. The texturing quality of an object is determined by units such as texil. Texil is a collection of pixels per 1 texture unit. The image format and resolution of the texture used directly determine the quality of the final results.Here discusses basic ( texturation 3d ) techniques Texture Creation- Basic Techniques There are the following main methods of creating textures: rendering in a graphic 2d editor, for example, Photoshop; creating a texture in a 3D painting package such as Mudbox, ZBrush, Mari or 3D-Coat; construction based on procedural maps...